Justin served as an Environment Artist for Insomniac Games and worked alongside steely game art veterans to deliver fun art assets and intriguing set compositions for the Ratchet & Clank franchise. After a period of devoted labor, Justin set out to carve his own destiny alongside Kevin Porras and founded DreamSail Games.
Kevin comes to DreamSail Games from Scholastic. He was a game producer and designer, working on products that linked his loves for reading and games. One day, he realized the game industry could be his future when he created his first batch of games with Justin Sanders at the NYU Game Center. He hopes to one day own a fleet of disarmed-but-still-awesome tanks.
Nick got his start in the New York game industry working at Large Animal Games. There he pitched, prototyped and released Color Zen in addition to various other mobile titles. Afterwards, he worked alongside the creators of Doodle Jump to release a new Doodle Jump – DC Super Heroes game. Now Nick uses his powers for good as part of the DreamSail team to create more awesome games.
Neil is a self-taught programmer with a passion for Game Development. After making a few rounds in the NYC game jam scene, he joined with some colleagues to start an independent game development collective called Studio Mercato, where he worked on the hectic bar table game DFU and helped develop the digital port of the board game Nika. This programming prodigy is now a professional bot-wrangler for DreamSail.
Music and Audio Lead
Alec is an NYC-based composer and sound designer for film, game, and concert projects, and a fledgling virtuoso of the baby accordion. After growing up on a steady diet of piano and choral music, he studied composition and voice at Emory University, before moving to New York to pursue a M.M. degree in Composition and Film Scoring at NYU. He has since recorded scores for indie features, documentaries, shorts, and animations, and has contributed music to nationwide advertising campaigns and video games. Alec is very excited to be recording music and sound for DreamSail, and to be playing F-Zero again totally for research purposes.
James worked in freelance before becoming an educator at Full Sail University in Winter Park Florida. He spent some time as an artist in Montreal for the mobile developer Gameloft, working on the Dungeon Hunter series. James works on a wide array of art related topics ranging from modeling, and texturing, to rigging and animation and 3D printing.
Paul Jouard started his career as a background artist for Machinima Prime, Spazkidin3D and other Youtube animators and personalities. While studying 3D Animation at Pratt Institute, he developed rigs and animations for game assets and characters for Archetype Studios. Today, he is happily involved in animation and design and following his dreams at DreamSail Games.
After graduating from the Computer Science program at NJIT, Andrew worked at UnitedHealth Care as an Application Developer.
Several years later he decided to try his hand at game development, which had always been a dream of his. Now at DreamSail Games
that dream has become reality.
Jonathan has a lifelong passion for tabletop gaming and film. After attending NYU film school he proceeded to design board games on a professional level at Fantasy Flight Games in Minnesota. Deciding to abandon the frigid air he returned to his hometown and pursued digital game design, finding the perfect opportunity to utilize his diverse skills at DreamSail Games.
Becky graduated from the Gallatin School at NYU, where she finally realized that working in video games was a viable career path after discovering the NYU Game Center and spending time game-jamming with her friends. Now she is thrilled to be a part of the DreamSail team, where she is Twitchmaster, Discord Champion, and Amanda Waller of the QA Squad. Challenge her to a match of Blade Ballet and prepare to... probably win.
Marty is a passionate developer from the Worcester and Central Mass area. He's had a hand in many mobile titles out of the student-manned organization MassDiGI, most notably handling everything from production leadership to programming a pudgy germ who squeals when you poke him. He now works here at DreamSail yelling in the programmer's quadrant about anime and Chipotle and perpetually adding more hazard lines to the game.
A year ago, you would find Cindy in a biochemistry laboratory. Although the lab coat fit, this girl cast aside biofuel enzyme isolation when a game designer helped display her protein in VR. Now Cindy can be spotted devouring programming languages with a chaser of business strategy. The snarky scientist spends her days glaring at graphs with 20 tabs of game industry research open on her web browser.